Plant Defensive
|
Name |
Range |
Damage |
Pros |
Cons |
My notes |
Attacks |
Rarity for 1 |
Rarity for 3 |
Rarity for 5 |
Pea Cannon |
Long: Single Shot |
20 |
Good damage and range, splash |
Poor accuracy, low health |
A nice plant to put down at closer ranges. Can dish out nice damage with splash. |
Large Pea |
Uncommon |
Common |
Uncommon |
Pea Gatling |
Long: Rapid Fire |
2 - 3 |
Accurate, fast firing, effective at range |
Lower damage |
This can be used in place of Pea Cannon at longer ranges. Accurate, but not the best damage. |
Small Pea |
Common |
Common |
Uncommon |
Scaredy Shroom |
Long: Precision |
30 |
Accurate, extremely effective at range, nice damage per shot |
Long reload, vulnerable at close range |
This works best with a long view of a path. Not best in cramped areas, due to the fact it hides, unless you have another nearby to guard it. |
Scaredy Shot |
Common |
Uncommon |
Rare |
Lightning Reed |
Medium: Electric |
20 Beam | 25 Blast |
Extremely accurate, has close range blast, electric damage |
Lower damage against single target, shortish range |
Put this somewhere relatively close to where a horde of zombies will be. This can easily overwhelm zombies. |
Lightning Beam | Lightning Blast |
Uncommon |
Rare |
Super Rare |
Goop Shroom |
Medium: Stun |
10 direct | 1-5 splash, 20 over time |
Splash damage, nice damage over time, stuns longer than Loudmouth |
Can be inaccurate, sometimes has poor "eyesight," enemies can shoot while stunned |
Place this somewhere at mid range, where slowing down will help. Placing more than one near a base can stunlock zombies. |
Super Goop (Direct hit) | Goop (Damage over time) |
Uncommon |
Rare |
Super Rare |
Fume Shroom |
Medium: Armor Breaker |
6 in a burst of 4 (6*4=24) |
Decent damage, takes down armored targets with ease, excellent accuracy |
Shortish range, sometimes has poor "eyesight" |
This should go near bases, in the case that an armored spawnable gets close. |
Acidic Bubbles |
Uncommon |
Rare |
Super Rare |
Snap Dragon |
Close: Fire |
Continuous |
Nice health, damage over time |
Short range, sometimes has poor "eyesight," vulnerable when on cooldown, low damage |
Place near bases, where this can be effective. Don't put far away or it won't damage. |
Flame Breath |
Uncommon |
Rare |
Super rare |
Bonk Choy |
Close: Melee |
14 x 2 = 28 |
Good health |
Short range, sometimes has poor "eyesight," long reload, low damage, high health won't help it survive long with its damage |
Place near bases, where it can be effective. |
Uppercut |
Common |
Uncommon |
Rare |
Ice Shroom |
Close: Ice |
Outburst of 25 |
Instant freeze, with one of these near you you can finish anything off, especially with a Shuck Shot. |
Short Range, long reload, low damage (but ice compensates) |
These work especially well near bases and around corners to immobilize unsuspecting zombies. |
Ice Blast |
Uncommon |
Rare |
Super Rare |
Toxic Gloom Shroom |
Close: Toxic |
20, toxic |
Outburst, nice damage, toxic damage, so spreads with infection |
Shortish range, takes a second to "inhale" (charge) |
Place them where they can be effective at close range. The damage can spread to nearby targets. |
Acidic Bubbles |
Uncommon |
Rare |
Super Rare |
Doom Shroom |
Close: Explosive |
200 |
Excellent damage; instant kill unless shielded zombie faces it, outburst, high health |
Shortish range, sometimes has poor "eyesight," vulnerable while reloading |
These shine when placed around corners. Unsuspecting zombies will get taken out easily! |
Doom |
Rare |
Super Rare |
Super Rare |
Bamboo Shoot |
Long: Airstrike |
15 damage in 6 total shots (15 x 6 = 90 damage maximum); splash damage which varies |
Decent damage, airstrike nature means this can be placed in shielded areas, can shoot over walls |
Can't attack under roofs, sometimes leads shots too much, rather small splash |
This is your pot that sits in the back and fires away. Put them away from the action, but make sure they're defended. |
Bamboo Strike |
Rare |
Super Rare |
Super Rare |
Heal Flower |
Special: Healing |
10 per sundrop; 5 sundrops (=50) |
Ideal for Pot n' run situations, can heal much HP very quickly, can heal themselves |
Takes a big to recharge, awful when groups surrounding this waiting for healing |
This works excellently when you're on a run and low on health. Just plop one down and run away with more health. AI will be distracted trying to take it out. |
-- |
Common |
Common |
Uncommon |
Monk Choy |
Legendary Close: Melee |
21 x 2 = 42 |
Amazing health (175). Better damage, but still not that great. |
Short range, sometimes has poor "eyesight," long reload, subpar damage |
Place near bases and around corners, where it can be effective. |
Dim Machoy |
10 - Legendary |
-- |
-- |
Perfume Shroom |
Close: Explosive |
200 |
Excellent damage; instant kill unless shielded zombie faces it, outburst, high health |
Shortish range, sometimes has poor "eyesight," vulnerable during long reload |
These shine when placed around corners. Unsuspecting zombies will get taken out easily! |
Perfume |
10 - Legendary |
-- |
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It took me a lot of work making this, and there's still some missing information! And this may not be 100% accurate, especially the health values, but I got as close as I could in increments of 10. If anyone has corrected values, you may contact me below. Please share this, as I'm sure that these tables will be helpful. Thanks to all the people who have provided support! Several people on Discord have provided a ton of helpful feedback on the colors, and this wouldn't be the same without those people helping. In addition, this website is pinned to the /r/pvzgardenwarfare subreddit and ZackScottGames has seen and liked this information.
Here's some information about the servers I play on in the game. The more stars, the more frequently I'm on that server, and I also include the modes I play. This all applies to PC.